Sunday, December 20, 2009

Emerald bug revisited

As I write this blog, the Mer Betta Shipping Department ;) is sending out packages with updated components for the Series 3 v3c and Series 4 v3.1c tails. The updated components (leg smoother and tail fins) will have "v3ce" and "v3.1ce" in the names. The only difference is that the scale textures are 256x256 pixels, instead of 32x32 as in the original version. You won't see a difference just by looking at them.

This update is a workaround for the Emerald texture bug. I realized that even though the developer of Emerald offered a workaround for the viewer to work well, not everybody around you might know about the problem and, therefore, not see the tail correctly. So, even though you're not using Emerald yourself, you might want to wear these components anyway for others around you who might be using Emerald.

Please keep the original versions of those components, however. When Emerald is fixed, the original components help with lag since the textures are smaller.

If you don't receive the package with the updated components, please contact me inworld.

Saturday, December 5, 2009

Mer Betta Zeuxo is featured in Mermaid Temple machinima

Kyota Spitteler sent me the link to her new holiday machinima. And she's wearing the new Mer Betta Zeuxo Black Copper tail! She looks lovely in it!

Watch it here: http://www.youtube.com/watch?v=0D08Pi5qXzU

Friday, December 4, 2009

Warning: Texture bug in Emerald

I've had two people report this bug to me recently. It seems that when viewed using the Emerald viewer, the textures on the sculpted prims are changed.

A week or so ago, Archis Writer contacted me about the color of her tail changing everyday. It was she who thought it was the Emerald viewer because when she met with me, she saw that the tail I was wearing had the same problem and I was seeing both of us just fine. I wondered if it might also be her Windlight settings, but I didn't pursue that possibility.

Today, Gavin Wrexan sent me this photo of his tail:
(Published with permission from Gavin Wrexan.)

Thinking it was a corrupted inventory, I sent him a fresh copy, but he said that even the new copy had problems. So, I met with him and he rezzed his tail. We both took pictures and the tail looks different between the two pictures.

What I saw:


What Gavin saw:
(Published with permission from Gavin Wrexan.)

He is using Emerald and he had already tried clearing his cache, so I'm now convinced that it's Emerald. If I hear from someone having texture problems using the latest SL client, then it might be the SL API that Emerald is based on. I'm still on the 1.22.11 version of the LL client, since the newest version of the LL client and the Emerald client are making me lag down to 4 fps.

I'm not sure how to file bugs for the Emerald client. I've asked Gavin to report the bug and I can't remember if I've asked Archis as well. I'll post more information here if I find out more.



2009 Dec 8 UPDATE

Aviendha Vayandar encountered the same problem and she tested it on the latest SL client (v1.23.5). It looked fine there, and when she returned to Emerald, it was fine in Emerald again.

I wondered if the bug was caused by the texture being on sculpted prims or by the texture being tiny (32x32 pixels). Aviendha noted that when the texture was corrupted, what she saw in the texture box of the edit window is a small yellow spot in the top left corner (she has the Byzia tail) and the rest of the texture box was red. When the texture was fixed, the entire texture box was the correct yellow texture. So, it's more likely that the bug has to do with the tiny size of the texture.

Aviendha has graciously filed a bug here, and I sent an email to the developer.

And I thought I was helping cut down on lag by using small textures where I could. Who knew I'd trigger an obscure bug? :D